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Podcast Episode 1

In this first episode of the Frontended  Podcast we have six selected abstracts from the Proceedings of the 2010 ACM Symposium on the User Interface Software and Technology.

  • Imaginary interfaces: spatial interaction with empty hands and without visual feedback
  • Phone touch: a technique for direct phone interaction on surface
  • Hands-on math: A page based multi-touch and pen-based desktop for technical work and problem solving
  • Pen+Touch = new tools
  • Mixture model based label association techniques for wed accessibility
  • Squeezeblock: using a virtual springs and mobile devices for device-free interaction

You can find all of these at the following hcibib.org link:


Enjoy and as always if you have any … Continue Reading

Quince Interaction Design Patterns

Quince is an interesting library of Interaction Design patterns that helps developers lookup, learn and effectively create more user-friendly user experiences. The main draw is that each design pattern is accompanied by a list of references to books or articles that mention the pattern. The down side is that the references seem to be popular books written by famous usability experts who don’t site specific studies or experiments supporting their findings. Of course, those experts are famous for a reason, so we wouldn’t want to completely disregard the references. Nonetheless listing a peer-reviewed study or two … Continue Reading

Mobile Information Needs and Design

Researchers at UC San Diego conducted a diary study of 20 people’s mobile information needs over the course of two weeks (Sohn, Li et al 2008). At the end of the day their analysis shows us what users really need when their mobile and helps us design more effective mobile site profiles.

In their analysis, Sohn et al dissected 421 information needs and analyzed the heck out of them. But the most interesting findings are probably just the information needs themselves. They placed each need into one of 16 categories. The following categories occurred most frequently:

  1. Trivia (e.g. How did Bob Marley … Continue Reading